It's also faster than most other artillery units. Unlike in World Conqueror 3, they cannot damage friendly units, are capable of retaliating to an attack, and are capable of fighting enemy in close proximity to them. Rocket Artillery can damage multiple enemies at once, up to 3, will do main damage on target, then the two tiles behind them take a little damage. They can be built in cities with level 2 factories, and has 2 tile attack range. Howitzers have increased range and improved damage in comparison to Field Artillery, but is horribly slow and relatively fragile. When attacking, there is a chance the enemy won't retaliate. Good damage, but slow and rather fragile units. excluding Super Rockets and Super Artillery, may stack up to 3. They require industrial facilities to be built. Most expensive armoured unitįragile, but powerful, artillery usually can fire to the enemy without retaliation, but, if unprotected, is fast to take out, in the spite of the fact no anti-artillery Perks exist. Arguably the best armoured unit overall.Īn unstackable Heavy Tank on steroids, available for USA, USSR and Germany (both Nazi and not). Can be built in level 3 industrial facilities. It also possesses light anti-air capacity depending on tech. Heavy Tanks are similar to Medium Tanks, except they can fire from 2-tile distance. Level 2 industry facilities are needed to build. Medium Tanks are similar to Light Tanks, but they are also equipped with machine guns which make them deal more damage to infantry. Light Tanks have a chance to continue attacking after destroying an enemy unit. Weakest armoured unit, and is the cheapest armoured unit. Produced in cities with industrial level of at least 1. Excluding Super Tanks, may stack up to 3.Īrmoured Cars are equipped with machine guns, which make them deal more damage against infantry. They take increased damage from Units with certain Perks, like Grenades. Mobile, tough, and well armed, armoured units are powerful fighters on the battlefield, but are limited by fuel consumption and high price tag. They have rocket launchers to deal with tanks, and sniper rifles significantly improving their anti-personnel capacity, arguably the best commando and infantry unit overall. Specialist Commando - Finnish and Yugoslav Unique Unit.Mountain Commando - Greek, Italian and Romanian Unique Unit.Jungle Commando - Australian, Thai, Hungarian and Polish Unique Unit.Japanese Commando - Their specialities are mortars, effective against stronghold units, and the unique ability to deal as much damage as if on full health at all times.Skilled in desert fighting, they utilise anti-tank rocket launchers. Desert Commando - Egyptian, Iranian and Iraqi Unique Unit.Chinese Commando- Armed with grenades, and with improved firepower when stationed in cities.The most powerful, but unstackable, infantry units with decent firepower and high endurance. City level must be at least 3 to be built. They deal more damage than Motorised, are even faster, and can bring down stronghold units faster, thanks to mortar use. Mechanised Infantry are equipped with an Armoured Car. They also do more damage against armoured units with their grenades. Motorised Infantry use trucks for vast mobility improvement. Stronger than the light infantry as they hold machine guns instead of rifles Their special ability, Sapper, allows them to remove minefields taking only a small part of normally-caused damage. Cheapest unit in the gameĪssault Infantry is the second weakest in the Infantry units. They may act as cannon fodder, or last-resort unit. Light Infantry is the cheapest and weakest sort of infantry. They are trained in cities, and high level cities allow high-level infantry. With exception of Commandos, stackable up to 4. However, infantry is quite fragile, especially to Units with certain Perks, like Machine Gun, that increase damage dealt towards this unit type. What's more, they require little to no fuel when moving and ignore most terrain. They are also often used for cheap city defence. Usually cheap and widely available, Infantry Units are a good choice for cannon fodder or flanking support.
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